Nakshatra
Vice City skyline

NAKSHATRA

Sharma

GAMEPLAY PROGRAMMER • XR DEVELOPER

I build interactive experiences — from gameplay systems and XR applications to real-time perception pipelines. Focused on shipping work that players and users actually feel.

Vice City

SELECTED WORKS

EXPERIENCE

Akiyam Solutions

Feb 2026 — Aug 2026
Game Development Intern — Unity XR
  • Architected a modular PuzzleBase framework in Unity C# using UnityEvent-driven completion chains, allowing puzzle mechanics to be reused and connected through progression dependencies across multiple levels.
  • Engineered physics-based XR interactions using the XR Interaction Toolkit, including velocity-threshold throw detection, rotation-delta accumulation for mechanical interactions, proximity-based highlighting, and Rigidbody-driven object behavior.
  • Built a runtime RenderTexture CCTV system that routed secondary camera feeds onto in-world monitors, enabling surveillance footage to function as an interactive gameplay and puzzle mechanic.
  • Implemented a layer-masked UV revelation system that selectively exposed hidden geometry through Unity camera culling, creating an in-world forensic inspection mechanic without custom shader development.
  • Developed a multi-bounce laser reflection system using iterative raycasts, surface-normal reflection calculations, and LineRenderer visualization to dynamically construct beam paths across puzzle environments.
  • Implemented ordered circuit-breaker interactions with sequence validation, incorrect-input handling, audio feedback, and automatic state resets, designed for integration with broader gameplay and AI systems.
  • Greyboxed and designed spatial puzzle layouts in Unity ProBuilder across security rooms, crawlspaces, laser environments, and outdoor areas while balancing puzzle progression, player navigation, environmental readability, and VR comfort.

Inter-IIT Game Development

2024 — 2025
Gameplay Programmer — Inter-IIT Tech Meet 14.0
  • Developed a 2D action platformer for the Inter-IIT Tech Meet 14.0 Game Development problem statement, implementing player combat, enemy AI, movement systems, and multi-scene world architecture.
  • Designed player and enemy finite state machines governing movement, attacks, collisions, interactions, and state-driven behavior patterns across multiple gameplay scenarios.
  • Implemented distinct enemy behaviors and combat interactions while debugging, balancing, and refining gameplay systems under competition constraints.
  • Achieved the 4th highest technical score among 23 IITs in the Inter-IIT Tech Meet 14.0 Game Development competition.

LEADERSHIP & RESPONSIBILITIES

InSiDe — Game Development Society, IIT Jodhpur

Aug 2025 — Present
Coordinator
  • Mentored and reviewed 4 student game projects from development to completion, providing technical guidance on gameplay systems, implementation, debugging, project execution, and iteration.
  • Supported student developers in translating game ideas into implementable systems and resolving technical and design challenges throughout development.

Prometeo — Annual Tech Fest of IIT Jodhpur

Oct 2025 — Mar 2026
Assistant Head
  • Conducted and coordinated a game jam during the annual technical festival, managing event execution and supporting participating game development teams.

EDUCATION

Indian Institute of Technology, Jodhpur

B.Tech. in Materials EngineeringCGPA: 7.01
2024 — 2028Jodhpur, Rajasthan

GVN, Bhopal (CBSE)

Senior Secondary89.2%
2023Bhopal

Mount Carmel School, Bhopal (ICSE)

Secondary95.0%
2021Bhopal

SKILLS

Languages

  • C++
  • C#
  • Python
  • C
  • GDScript
  • JavaScript

Game Development

  • Gameplay Programming
  • Combat Systems
  • Game AI
  • Utility AI
  • Finite State Machines
  • Level Design
  • Puzzle Design
  • Physics Systems
  • Animation-Driven Gameplay
  • Procedural Encounters

Engines & XR

  • Unity
  • Unreal Engine 5
  • Godot Engine
  • Meta Quest 3
  • XR Interaction Toolkit
  • AR Foundation
  • ARKit
  • OpenXR
  • Meta XR SDK

Computer Vision & AI

  • YOLOv8
  • YOLOv8-Seg
  • SAM2
  • MiDaS
  • CoreML
  • Apple Vision
  • PyTorch
  • OpenCV

Tools & Platforms

  • Git
  • GitHub
  • NVIDIA Jetson Orin NX
  • CUDA
  • Unity ProBuilder
  • UE5 Blueprints
  • Unity Input System

CONTACT